I spend a lot of time thinking about how to be a good person, and how to fit into the world. Perhaps this is only because my responsibilities are currently so limited. As a child, I used to long for the lack of responsibilities, but now I wish to carefully acquire as many as I can, ones worth having. But until those responsibilities are chosen or found, I think it's reasonable to think carefully about the world, my place in it, what I can do for others, and what I'd like out of it.

Perhaps the ideal adolescent answer to this question in the popular consciousness I know of is Persona 5. It doesn't include any themes or acknowledgement of parenthood or a professional commitment – the two biggest elements of adult life, which deserve more than to be part of an ensemble art game. But it has almost everything else.

The game, for those unfamiliar, tracks a student cultivating friendships and virtue to aid them in righting the wrongs they see and improving the character of those who were trusted by many others and betrayed them. Cultivating your own virtue is relatively simple, it only requires the sacrifice of time you could be doing something else. But improving others is a labyrinthine task wherein you must not destroy them – leaving them passionless and unable to care for even themselves – but must take from them their heart's dark desire that drives them to their sad deeds. It focuses on the requirement to do good in an apathetic world, and the importance of working together with people you trust. It discusses the strength we get from vulnerability and shedding our masks with each other, while understanding we aren't just one thing to everyone. It is a game that doesn't ask any real virtue of you, but shows, over and over, what it means to look for it.

It does so in perhaps the least subtle way you could imagine – all the themes exist as literal elements of a story that takes place, in no small part, within the imagined worlds of our insecurities.

Every once in a while I worry about the stories we tell each other, whether they are stories that could help someone understand virtue or the world. But to see a story where, to become and better person and become a better friend, you take time and effort, and see no reward but the ability to help others better... I don't worry about stories like this.

Of course I'm dreadfully bad at games, and this one is a shockingly long one. But this is a work of art, and, if you have the stomach for such things, might be worth your time.